package com.seaengine.actor.anibmp.weaponbmp
{
	import com.seaengine.actor.anibmp.BaseBmpNodeInfo;

	public class WeaponBmpNodeInfo extends BaseBmpNodeInfo
	{
		public var m_effectNodeInfo:WeaponAnimationNodeInfo;
		
		public function WeaponBmpNodeInfo(_id:int, _animGrp:Array, _weaponNodeInfo:WeaponAnimationNodeInfo,_effectFrameInfos:Array)
		{
			super(_id,_animGrp, _effectFrameInfos);
			m_effectNodeInfo = _weaponNodeInfo;
		}
	}
}